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Game UX design intern

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Type: Internship

Time: Aug-Nov 2020

Where I worked?

I interned in an FPS game team in NetEase Games, which is the biggest game company in China.

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What I did?

1.Design & write interaction document

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  • Under the guidance of senior designers, I designed several features such as the locking system, log-in page, in fight functions, etc and delivered visual design specifications and style guides to document.

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2.Develop through CoCoStudio​

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  • Besides design work, I also responded to prototype interactions and page transitions through CoCoStudio. Most time, there's a lot of communication work needed to do with engineers and graphic designers, which guarantees high quality of final product.

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Screen Shot 2021-02-22 at 12.58.59 AM.pn

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3.Conduct case studies

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  • I researched instant information display cases, identified both mobile and PC interface layout rules from twenty excellent cases including FPS and MOBA games. What I researched contribute to simplify current in-fight interface of our FPS game to provide a smoother user experience.

Screen Shot 2021-02-22 at 12.32.40 AM.pn

What I learned?

1. Design system and crierion

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I became more detail-oriented and got to know we have to design for unusual interface such as error page or blank page to cover every possible situation. 

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Last Project <<<

Carpool

2. Design power business

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In the locking system design, I make the use of some locked condition as a potential scenario for introducing users to buy a paid feature.

3. Communication skills

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Real world work is not a thing can be done individually. I collaborate with PM, developers and UI designers. This internship practices my skills of expressing my ideas and negotiate with other members in a team for a shared team goal: achieve the optimal effect for this game!

Next Project >>>

Luckin Coffee

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