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Campus Carpool Program Improvement

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Overview

Program Type‭: ‬Mobile App Redesign

Timeline‭: ‬Oct 2020‭ - ‬Dec 2020‭ | ‬Data Analysis‭, ‬user research‭ (Teamwork)

‭   ‬                               Jan 2021‭ | 2‭ ‬weeks‭, ‬UX/UI design‭           (Individual)

Tool: Figma, Photoshop, Illustrator, Indesign, Python, Excel

Context: 

The parking and Transportation office at UC Berkeley (Berkeley P&T) has been running a carpool parking permit program to encourage university students, staff, and faculty to carpool to campus.  In the summer of 2019, additional rules were issued by Berkeley P&T that carpool permit holders are now required to log at least eight times carpool trips per month to maintain their permits on Berkeley Moves! platform. 

Design Process

Function priority

Usability Test Data feedback

Define Problem                 Conduct Strategy                 Build Prototype                 Design Test

Client's Feedback

Persona

Experience Map

Scenairo

Information architecture

Key Features

Data analysis

Feedback &

Surveys

Client's Goal

Problem Space

Our team analyzed the current users' behavior and found there's a poor implementation of the new policy (usage of carpool and trip log feature) shown as the following:

How might we encourage people to use new features?

1. Low percentage
    of active users
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2. Inactive usage
    of the trip log feature
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3. Poor user growth
    of carpool program
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Project Goal

The current carpool program is hosted on the RideAmigos platform with the following goals:​

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1) Push trip log feature


Verify that the carpool permits are being used appropriately and truthfully. 

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2) Promote user growth

Provide a reference for future carpool program planning and development. 

3) Encourage active trans.

Reduce on-campus traffic and implement active transportation 

to work towards UC Berkeley’s sustainability goals.

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What we already know/have?

1. Complaints caused by the new policy:
2. User usage data
3. Berkeley moves! Improve reference suggestions

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What we haven’t know/have?

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2. Who would like to join the program?
What characteristics/pain points/ demands do they have which is different from current users?

1. Who are the current users?
What barriers new policy brought to them?
How to encourage them to use new features?

To figure out the characteristics of current users and difficulties they come up with the new carpool rules, our team conducted user research on people's behavior, demand and pain point to figure out these unknowns. 

User Research

User Research

User Journey

​Based on the feedback provided by users through email and Apple store review, I developed the following journey map. There are mainly four stages through the carpool process:

Stage 1) Trip schedule

Pain point: Already share rides with others

 

Stage 2) Amigo connection

Pain point: Safety concern sharing rides with strangers

Stage 3)  Carpool

Pain point: Difficulty coordinating time with strangers

Stage 4) Trip log and rewards

Pain point: Time-consuming trip log

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I found there're two different pain points for not using the carpool feature.

People with permanent carpool partners

“Carpool permit holders are already taking multiple people to campus.”

“Will this program take background checks for each user?”

People with no permanent carpool partners

“How to set time if my time is fluctuating day to day?”

“Am I expected to take other riders both to and from campus on a given day??”

To figure out the corresponding persona and demand for each type of user, I conducted the user data analysis to draw the user profile.

Insight

01

User Type:
Membership Composition


Staff and faculty take up 58% of users, more than students. Nearly half of fac/staff own carpool parking permits but only 10% of students purchase carpool permits.

02

Commute mode:
Giant demand for RT tool

Carpooling is the dominant commute method for current users, while other commute modes such as Uber/Lyft or real-time ride-matching service are also needed especially for students. 

03

Potential users:
Living within 2 miles

Students living within 2 miles, with roommates are missing in the current program. However, this commuting distance has flexible transportation options and a large number of dormitory gatherings.

Evidence

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Persona

I summarized current user data and compared current user behavior with the whole campus user to find the difference, which identified as the potential market, which is as follows:

Current users

Potential users

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1. Unwillingness

to share rides with strangers due to safety concern and many of them already have permanent ride partners

2. Difficulty

to share rides with strangers due to safety concern and many of them already have permanent ride partners

New challenge acknowledged

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What we hope to achieve is to match people sharing same commute mode to relieve traffic load.

Followed the strategy above, people used to walk would join the carpool program and campus traffic won’t decrease.

Design

Design

Prelimary approach

Recognized pain points above, I built low-fidelity prototypes including the following functions:

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Low-fi Prototype

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Feedback

I invited ten people to conduct usability tests on the preliminary design strategy and collected their feedbacks.

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Revised information architecture

Final deliverables

Final interface

For new users: Real-time matching platform

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Indicate surrounding users who plan to depart through the image of Berkeley bear plus travel mode.

Click to view the destination and contact

Choose status as going home through one button.

The departing status will be auto-closed after 15 min, indicating a failure match.

Recommend the best match
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Set user's home & campus address as the default
Merge original six transportation modes to 3
 

Identity filter

 

Display departure time & distance for reference


Publish commute demand
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For current users: intuitive trip log workflow

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Feature I: Auto tracking

Feature II: Group editing

Feature III: Navigation

HTA Framework for evaluation

I invited 10 users to scale their satisfaction with the opening page, understanding of core function, and record the time for one-time trip log to examine whether this design strategy helps improve the ease of use and effectively optimize the trip log process

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Result

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Conclusion

1. Effectively improve the ease of use

It significantly reduces the learning cost of core functions for first-time users and improved trip log efficiency.

2. Follow-up data monitoring plan
This test only included the happiness, task completion, and acceptance willingness of the 10 users tested. If the product developed, I will pay attention to the participation of carpool reminders and the retention of non-carpool users.

Key learning

1. Be a critical challenger
At the beginning of this project, I was stuck in the gamification strategy which is suggested by the project manager. However, I found it’s not an ideal solution after analysis and research. Validation of hypotheses really matters rather than a waste of time.

2. Be flexible for App development
According to the original project proposal, the developer team tagged the chat feature with a low priority. However, it’s a critical factor to improve user experience. To solve that issue, I designed two versions, one for a short-term version and another detailed one for later development.

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